First Person Shooters, everyone knows them, and quite a few love them,
but have you ever thought about the game that spawned this whole new genre?
Well, here is your answer, Wolfenstein 3D. This bad boy was the one game that in
turn created a whole line of games, each one with a new feature that shocked yet
amazed the nation. Wolfenstein 3D was the game that made the PC what it is
today, and for all you people that think Doom was the first
First-person-Shooter, think again. And now, the shock and tension that was
created by Wolfenstein 3D is back with a vengeance in a brand new game: Return
to Castle Wolfenstein.
When the news that a follow up to the most successful Wolfenstein 3D game
was to be released later in the year, all FPS fans jumped with glee and danced
in the street (I know I did), and as soon as news broke through that
the game was finished, there was a whole lot more dancing to do. To put it
shortly, Return to Castle Wolfenstein is a totally amazing game, in my eyes,
there was nothing that really put me off, okay there were a few
bugs, but only minor ones that are only noticed by those with a keen eye for the
subject.
The basic story of RTCW is: you play the character B.J. Blazkowicz, a man
of many talents. Using skill and cunning, you have to fight your way through
Nazi Germany using a whole load of big guns. Employing stealth and sheer
firepower are compulsory if you want to succeed. Hitler is trying to create a
whole army of the undead that only a big
gun can counteract. Commence the killing.
A.I. PIE!
Firstly, remember that game released in 1998, the one that is still
played today, just with a few modifications? Yep: Half-Life. Why have I
mentioned Half-Life? Simple, the A.I. Up until now no one has been able to
produce better A.I in a game since the Marines in Half-Life, they were simply
amazing, ducking for cover when they needed to reload, running from oncoming
grenades, they were the best thing since sliced bread. But now, the A.I in
Half-Life has been beaten, it took 3 years, but we got there. The
artificial intelligence of the Nazis in RTCW is delicious, utter genius. It is
clear that Gray Matter have spent a lot of time on this one, they do exactly
what the Marines did in HL, just with some added stuff. Such as, when a grenade
is thrown at them, they don’t just run away, if it is near enough, they will
kick it back at you, I think that’s unbelievably good. They also retreat if they
are injured and you are not still filling them with hot lumps of death using the
wide variety of weapons that you can get your hands on.
WEAPONS OF CHOICE
All of the weapons in RTCW are extremely commendable in some fashion,
starting from the less heavy weapons, the knife is a vital weapon if you want to
succeed in the stealth missions. If you run up behind an enemy with the knife,
assuming the guy doesn’t notice you, a little knife symbol will appear in the
bottom of the screen. If you stab the guy when this symbol is visible, you will
kill him instantly… Nice! Then we progress onto more heavy-duty weaponry, such
as the Venom gun, this punk eats bullets like sweets but kills anything almost
instantaneously if it is unlucky enough to step into the line of fire. Other
weapons consist of the flamethrower which sports the best flame effects yet, and
the Tesla Gun, which fires electric death at just about anything.
TASTY EYE-CANDY
RTCW sports very good graphics indeed, Character and weapon models look
superb even in 640*480. To contend with this, the use of the Quake 3 engine has
done wonders for the game, the landscapes are the biggest I have ever seen in
any video game, with graphics to match, this makes each mission a thoroughly
enjoyable experience. Tiny things like the spider-webs in the corner of some
rooms and doorways have had much attention paid to them, they look stunning.
Textures are brilliant and the level design of the game is of a very
high-quality, some of the best.
But as I said earlier, there are a few minor flaws in the game, some
insignificant bugs are included such as the enemies just staring at a wall
instead of attacking you and general crashes, these do happen, but very rarely
because the game is quite stable. Moving away from the code problems, the game
can in some points be over demanding, this may be seen as picky, but this game
will cause extreme frustration to all but the most gifted. And finally, loading
times. The loading times of RTCW are on the whole pretty bad. Although there is
a slight upside to it which is that it loads the whole level instead of loading
different sections of the level at seemingly inconvenient times. There is
nothing worse than becoming really involved in a game, and then a loading screen
cuts in and you have to wait eagerly with a twitchy trigger finger waited for
the next dose of gaming goodness. The multiplayer side of Return to Castle
Wolfenstein has a lot to offer, although you can only play as 4 characters, each
one has its own individual skills and default weapons. The ability to respawn
instead of having to wait until the end of the round is also a good addition to
the game. Overall, this game is definitely a candidate for ‘The Game of the
Year’, but we’ll just have to wait and see how it matches up to the likes of
Duke Nukem Forever and Half-Life 2. If you have a fairly beefy machine and you
are a fan of FPSs, then this game is a good bet for your next game, killing
Nazis with big guns… what could be better.