One down side to many third-person games is that there is no visible
damage done to the main character even if they've just had 300 bullets
tear through their body and are limping around crying for a medic kit
on 3HP. Severance changes this. If you get hit, you'll know about it,
not only because your health bar is barely there, but also because you
can see great big gashes on the arms, legs and back of your character.
Then there's dismemberment, if an enemy happens to
hit you in just the right place, they can make your arm a separate
piece of your body. Of course, this kills you because the game would be
hard when you've only got one arm.
The baddies aren't the only ones who can have such fun, you can also
slice up your foes and if you're skilled, you can down an enemy with
one move. Even better though, after you've removed the arm of your
rival, you can then pick up the still-warm lump of flesh, and beat the
rest of them with it.
In Severance, it's possible to pick up just about
anything, if you feel like picking up a stool and lobbing it at your
enemy, you can. If you feel like burrowing into the flesh of a zombie
knight with a pickaxe, you can. Pretty much everything can be used to
beat 7 kinds of crap out of the opposing force. Not only is this fun,
it also adds, once again, to the realism of the game.
The control system for Severance works very well,
not only have you got the standard slash, but you can perform combos
with the addition of the directional buttons to your mouse button
poking. There are three types of combo that become accessible
throughout the game. At the start, you can perform very simple combos
that do a fair bit of damage, but tire you out in a very short amount
of time. As you increase in levels, you obtain the ability to execute
much more complicated and powerful combos. Minor combos are displayed
as a white sword trail, medium-power combos are displayed at a yellow
sword trail and the real badass moves are displayed as a red sword
trail. Although the power of the later combos increases, they also
increase in difficulty. Since I've been playing the game, I've only
managed to successfully pull off a red sword trail combo once, but
still, I didn't know what buttons I pressed in the first place so there
was no chance of repeating it.
Combos are very useful, if you can manage to pull 'em off. Once you
start a combo, there's no stopping it, or changing direction mid-flow.
So if you start a combo when the enemy isn't in the way, not only is it
a waste of energy, but you're open to attacks.
Of course, what's a good game if it hasn't got good
sound effects? Yet another area where Severance excels is its sound
effects. From throwing stools at a wall to firing an arrow into the
face of an orc, everything sounds great. On top of this, there's the
background music, and I emphasize the 'background' part. While playing
Severance, you won't have time to listen to the music; you'll be too
concerned with having to fight a boss with only a third of your total
hit-points. Believe me, it'll happen a lot.
That leads me onto my first criticism in the whole
review. When you reach the latter parts of the game, you seem to be
fighting boss after boss after boss. As soon as you kill one, you start
on another. It gets extremely frustration as most bosses take multiple
attempts to overcome. At the moment of writing this review, I'm stuck
on a boss with a VERY small amount of health, I've tried many times to
kill him, but the state I'm in is prohibiting me from advancing
further.
Although the AI in Severance appears to have
super-vision, overall, it's okay. It's by no means the best, but it's
not terrible either. To be honest, you're fighting Orcs and zombies and
as far as I'm concerned, these things didn't go to universe, study for
a degree and then get a job calculating the trajectories of Space
shuttles for NASA. They're meant to be stupid, and as far as zombies
go, these ones are quite stupid. They use normal attacks, they use
combos and they dodge, some are not easy to kill, but others are. The
AI is adequate. It doesn't ruin the game by being overly stupid.
From what I've gathered, the multiplayer side of
Severance is pretty crap, there are next to no servers and to be
honest, it doesn't do anything new. You've got all the usual game
modes, you know; Deathmatch etc, and that's pretty much it, nothing
new, nothing stylish. It's basically playing a level of the single
player over and over again with real people as your enemies! Although
this isn't going to stunt the final score, it would've been nice to see
some new kind of play, or new weapons, just something new! In fact, I
think the sales of the game would've benefited if Codemasters
concentrated more on the single-player game rather than adding a half-arsed
multiplayer side.
In summary, Severance: Blade of Darkness is well
worth £10 or $10, whatever! It looks brilliant, there's an excellent
variation in weapons and it is most definitely a challenge. If you
don't play this sort of game much, expect this baby to last you quite a
while.
If you're looking for a good old Hack 'N' Slash romp, then I highly
suggest Severance. It's not exactly much of a strain on the wallet, so
what are you waiting for?